That’s why I loved my favourite walking sim, Everybody’s Gone to the Rapture. There’s something haunting about walking around, completely alone, in a well-designed world that feels authentically abandoned.
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Luckily, walking simulators exist to fill that gap. Unfortunately I am a wimp, so as far as hobbies are concerned, it’s not really working out. I love the idea of wandering around an abandoned hotel, mansion, or mall. Nicole’s bedroom is excellently nostalgic and felt comforting to be in – I found myself wandering back there during scary moments to take a breath. I particularly liked nosing around the master suite. This is a small thing, but it gives you the motivation to thoroughly investigate. For example, trophies in Nicole’s old bedroom are labelled ‘self-esteem’, and an intense painting of a wolf is named ‘murderous eyes’. Some items are labelled, and although you can’t interact with them, they reveal something about Nicole’s personality. The Timberland Hotel is incredibly well-designed, and although it lies dusty and abandoned, the memories are almost palpable. You’ll find some items along the way, but other than that, your main job is to observe.
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You can run, which makes things a bit more bearable, as the walking pace is pretty slow. It’s a walking sim, which means your main job is (obviously) walking around. A snowstorm prevents Nicole from leaving, and so you’re stuck there in a rotting, creaky hotel, surrounded by memories, with only a FEMA agent on the end of the phone for company.